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On the use of Graphics Processing Units (GPUs) for molecular dynamics simulation of spherical particles

机译:关于使用图形处理单元(GPU)进行球形粒子的分子动力学模拟

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摘要

General-purpose computation on Graphics Processing Units (GPU) on personal computers has recently becomean attractive alternative to parallel computing on clusters and supercomputers. We present the GPU-implementation of anaccurate molecular dynamics algorithm for a system of spheres. The new hybrid CPU-GPU implementation takes intoaccount all the degrees of freedom, including the quaternion representation of 3D rotations. For additional versatility, thecontact interaction between particles is defined using a force law of enhanced generality, which accounts for the elastic anddissipative interactions, and the hard-sphere interaction parameters are translated to the soft-sphere parameter set. We provethat the algorithm complies with the statistical mechanical laws by examining the homogeneous cooling of a granular gas withrotation. The results are in excellent agreement with well established mean-field theories for low-density hard sphere systems.This GPU technique dramatically reduces user waiting time, compared with a traditional CPU implementation.
机译:最近,个人计算机上的图形处理单元(GPU)上的通用计算已成为集群和超级计算机上并行计算的一种有吸引力的替代方法。我们介绍了一个球体系统的精确分子动力学算法的GPU实现。新的混合CPU-GPU实施考虑了所有自由度,包括3D旋转的四元数表示。为了获得更多的通用性,使用增强了通用性的力定律定义了粒子之间的接触相互作用,该定律考虑了弹性和耗散相互作用,并将硬球相互作用参数转换为软球参数集。通过检查旋转的粒状气体的均匀冷却,我们证明了该算法符合统计力学定律。结果与针对低密度硬球系统的公认的均值理论非常吻合。与传统的CPU实现相比,这种GPU技术大大减少了用户等待时间。

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